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The big book of presentation games : wake-em-up tricks, ice breakers & other fun stuff / John W. Newstrom, Edward E. Scannell.

By: Contributor(s): Material type: TextTextPublication details: New York : McGraw-Hill, �1998.Description: xi, 212 pages : illustrations ; 24 cmISBN:
  • 0070465010
  • 9780070465015
Other title:
  • Presentation games
Subject(s): Genre/Form: DDC classification:
  • 658.4/5 21
LOC classification:
  • HF5718.22 .N49 1998
Other classification:
  • AK 39700
  • CV 4000
  • DG 9400
  • DP 2180
Online resources:
Contents:
Session openers and speaker introductions -- Icebreakers and participant introductions -- Attention-getters -- Meaningful stories about life -- Audience brainteasers -- Creating discussion groups -- Audience energizers -- Encouraging audience participation -- Reinforcing and reviewing key ideas -- Winding down : memorable closing activities.
Review: "How do you keep an audience from becoming bored or restless during a presentation? Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience, provide refreshing "breathers" from the monotony of a speech, get people's blood flowing with physical activity, generate lively discussions, reinforce the key points of your message in an enjoyable way, and win back an audience that's tuned out." "Each game is fast, fun, creative, and easy-to-lead, and costs little or nothing."--Jacket.
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Session openers and speaker introductions -- Icebreakers and participant introductions -- Attention-getters -- Meaningful stories about life -- Audience brainteasers -- Creating discussion groups -- Audience energizers -- Encouraging audience participation -- Reinforcing and reviewing key ideas -- Winding down : memorable closing activities.

"How do you keep an audience from becoming bored or restless during a presentation? Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience, provide refreshing "breathers" from the monotony of a speech, get people's blood flowing with physical activity, generate lively discussions, reinforce the key points of your message in an enjoyable way, and win back an audience that's tuned out." "Each game is fast, fun, creative, and easy-to-lead, and costs little or nothing."--Jacket.

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